A Simple Card Deck Simulator
Testing a tabletop game is often very tedious because there are so many bits and pieces to track and manage. Today, I want to share one of the tools I coded to reduce the time spent shuffling decks. You can … Continued
Testing a tabletop game is often very tedious because there are so many bits and pieces to track and manage. Today, I want to share one of the tools I coded to reduce the time spent shuffling decks. You can … Continued
Hi, Nico here. My two previous posts about game design were about theory. For today, I thought I’d share something more practical. I will give a step-by-step tutorial on how to quickly prototype different unique cards using a spreadsheet program (in … Continued
Last June 15, renowned game designer Eric Lang tried two of our games: Energy Superstar™ and Trese Case Files. He gave some great feedback and tips on how to improve our game design process. In this post, I’ll be writing about what … Continued
When I first started my blog a month ago, I wanted to post every week to challenge and force myself to write. I didn’t have to write long or deep things; I just had to write and write. Less than a month later, … Continued
Hi! This is Nico of Balangay Entertainment. We’re excited to announce our new game…
Hi! As promised, here’s part 2 of the Rule of the Loop. In Part 1, I discussed the basics of the rule. Now, I’ll go into the specifics like how we use it in Balangay Entertainment™. If you didn’t catch Part … Continued