Today I want to talk about a game changer for me when it comes to designing games 😀 Pilot’s Frixion pens!
Testing a tabletop game is often very tedious because there are so many bits and pieces to track and manage. Today, I want to share one of the tools I coded to reduce the time spent shuffling decks. You can … Continued
Hi, Nico here. My two previous posts about game design were about theory. For today, I thought I’d share something more practical. I will give a step-by-step tutorial on how to quickly prototype different unique cards using a spreadsheet program (in … Continued